Shooting Star
The Assignment
For this assignment, I was required to code my own racing game using C#. The game needed to be built from the game up, using Unity 3D, therefore I was also responsible for all 3D and UI asset production.
One of the main requirements of the assignment was to include physics, whether they be on the player or obstacles. I chose to have the physics attached to the players movement.
Try the Game
![](https://static.wixstatic.com/media/4066ad_d9f51b375d224edc96225dbaf9ecc99c~mv2.png/v1/fill/w_420,h_259,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/4066ad_d9f51b375d224edc96225dbaf9ecc99c~mv2.png)
The Visuals
At the time, I had been experimenting with alpha channels in another project I was working on, and as a result, I applied some of what I had discovered to this game.
Using alpha channels, I was able to create roads that varied in transparency. Area's with ghier star density appeared more solids, while other parts were almost transparent. In addition to this, I also gave the palyer object the appearance of a star, using planes with alpha channeled textured, inside a transparent sphere.